PM3.6 - Game & Watch - Subroutine - 0x17a4c
            - if ((RandomAccessFloat (0x5) GreaterThan scalar(0))) - FloatVariableAdd { variable: RandomAccessFloat (0x5), value: -1 }
 
- else- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc31))) - Posture(3)
 
 
- if (FacingRight) - if ((RandomAccessFloat(EnableTurnWhenBelowZero) Equal scalar(-1))) - Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfb0) }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 1 }
 
 
- else- if ((RandomAccessFloat(EnableTurnWhenBelowZero) Equal scalar(1))) - Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfb0) }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -1 }
 
 
- Subroutine(0x23b10)
- if (BoolIsTrue RandomAccessBool(SpecialsMovement)) - Subroutine(0x1785c)
 
- IntVariableIncrement { variable: RandomAccessInt (0x8) }